actionPhase State
Properties
- id
 200
- name
 actionPhase
- type
 activeplayer
- description
 clienttranslate('${actplayer} may take technologies from their research area back to their hand.');
- descriptionmyturn
 clienttranslate('${you} may take technologies from your research area back to your hand.');
- action
 - transitions
 - possibleactions
 ActionPhaseDiscoverActionStart
ActionPhaseResearchActionStart
ActionPhaseDrawActionStart
ActionPhaseQuickDrawActionStart
ActionPhaseShuffleDrawActionStart
ActionPhasePass
- args
 SwHawk\ProgressEvolutionOfTechnologySWH\Modules\Traits\States\ArgumentsPETActionPhaseArgumentFunctionsTrait::argActionPhase- updateGameProgression
 false- initialprivate
 not set
Summary
Main state the player will be in during the game. It allows the player to transition to action-handling states. The argument function returns the number of actions left for the player.
Zombie turn
The game rles allow a player to pass all their remaining actions so a zombie will pass their turn.