actionPhase State
Properties
- id
200
- name
actionPhase
- type
activeplayer
- description
clienttranslate('${actplayer} may take technologies from their research area back to their hand.');
- descriptionmyturn
clienttranslate('${you} may take technologies from your research area back to your hand.');
- action
- transitions
- possibleactions
ActionPhaseDiscoverActionStart
ActionPhaseResearchActionStart
ActionPhaseDrawActionStart
ActionPhaseQuickDrawActionStart
ActionPhaseShuffleDrawActionStart
ActionPhasePass
- args
SwHawk\ProgressEvolutionOfTechnologySWH\Modules\Traits\States\ArgumentsPETActionPhaseArgumentFunctionsTrait::argActionPhase
- updateGameProgression
false
- initialprivate
not set
Summary
Main state the player will be in during the game. It allows the player to transition to action-handling states. The argument function returns the number of actions left for the player.
Zombie turn
The game rles allow a player to pass all their remaining actions so a zombie will pass their turn.