actionPhase State

Properties

id

200

name

actionPhase

type

activeplayer

description
clienttranslate('${actplayer} may take technologies from their research area back to their hand.');
descriptionmyturn
clienttranslate('${you} may take technologies from your research area back to your hand.');
action

SwHawk\ProgressEvolutionOfTechnologySWH\Modules\Traits\States\Actions\PETActionPhaseFunctionsTrait::stActionPhase

transitions
possibleactions
  • ActionPhaseDiscoverActionStart

  • ActionPhaseResearchActionStart

  • ActionPhaseDrawActionStart

  • ActionPhaseQuickDrawActionStart

  • ActionPhaseShuffleDrawActionStart

  • ActionPhasePass

args

SwHawk\ProgressEvolutionOfTechnologySWH\Modules\Traits\States\ArgumentsPETActionPhaseArgumentFunctionsTrait::argActionPhase

updateGameProgression

false

initialprivate

not set

Summary

Main state the player will be in during the game. It allows the player to transition to action-handling states. The argument function returns the number of actions left for the player.

Zombie turn

The game rles allow a player to pass all their remaining actions so a zombie will pass their turn.