upkeepPhase state
Properties
- id
300
- name
upkeepPhase
- type
activeplayer
- description
clienttranslate('${actplayer} must discard ${number} cards from their hand');
- descriptionmyturn
clienttranslate('${you} must discard ${number} cards from your hand');
- action
- transitions
self
- possibleactions
UpkeepPhaseDiscardCards
- args
- updateGameProgression
false
- initialprivate
not set
Summary
During this state, the player is asked to discard card if they have more cards than the handsize skill permits. The game state function automatically skips to the next state.
Zombie turn
What should happen? Random selection of cards to be discarded? let the hand like that?