upkeepPhase state

Properties

id

300

name

upkeepPhase

type

activeplayer

description
clienttranslate('${actplayer} must discard ${number} cards from their hand');
descriptionmyturn
clienttranslate('${you} must discard ${number} cards from your hand');
action

stUpkeepPhase

transitions
possibleactions
  • UpkeepPhaseDiscardCards

args

argUpkeepPhase

updateGameProgression

false

initialprivate

not set

Summary

During this state, the player is asked to discard card if they have more cards than the handsize skill permits. The game state function automatically skips to the next state.

Zombie turn

What should happen? Random selection of cards to be discarded? let the hand like that?